EA has shut down Visceral Studios according to an EA blog post today where development was underway of an Amy Hennig Star Wars game. Our sources on the game stated the game was about a guy named Dodger and his sidekick Robbie as they learned about the remains of Alderaan being used to create a super weapon that destroyed people and aliens but kept their possessions and settlements in tact. In fact, it was a little similar to last night’s Star Wars Rebels that featured a weapon. The game was primarily referred to as “Project Ragtag” according to our sources.
It isn’t clear if Amy Hennig will still oversee the game. Our fingers are crossed.
EA spokesperson tells me: "We are in discussions with Amy [Hennig] about her next move."
— Jason Schreier (@jasonschreier) October 17, 2017
Patrick Söderlund wrote:
Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.
It is hard to say what of the game we heard of will remain as it appears to be moving towards an open world game. There was a space station in the original version of the game that was like Vegas in space that sounded wonderful. You needed a crime boss’s daughter to sneak onto it and listen in on Imperial meetings. I hope the environments of the open world game are as compelling as the concepts we saw and heard about a few months back.
Our past articles on Project Ragtag: